Category
2D
Abstract, reactive surfaces to sit behind content: flow fields, metaballs, dithering, mesh gradients. All are seeded and deterministic, so what you see in the preview is what renders in your build — no two visitors get a different composition unless you ask for one.
Mesh Gradient
+2.1KBDrifting colour fields in a fragment shader. No dependencies.
GPU·no dependencies
Flow Field
+3.4KBParticles drifting through noise, trailing ink. Deterministic.
Main thread·no dependencies
Dither
+2.6KBA plasma quantised through a Bayer matrix — newsprint, not gradient.
Main thread·no dependencies
Metaballs
+2.4KBBlobs that merge like mercury, with a hard edge.
GPU·no dependencies
Voronoi
+2.5KBShattered-glass cells that drift, with the cursor as a seed.
GPU·no dependencies
Contours
+2.8KBTopographic lines over slowly shifting terrain.
GPU·no dependencies